Edit complete texture sets instantly with the procedural node-based non-linear workflow. It features 4 graph types: Tiling textures, MDL materials, Math Functions, and Noise Editor. Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation. Match any other game engine via custom shaders. Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Endless possibilities, infinite combinations.The industry standard for material authoring.Discover the power of procedural creation.No need to worry about tiling, either – Substance Designer handles it automatically. Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx &. It features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool. Shelf resources are gone after 7.Process scans thanks to filters and tools in an adapted photogrammetry workflow.Some HDPI scaling values are not working.Blocky artifacts appear on textures in the viewport.Artifacts and glitches on Mac OS with Custom GPUs.Application failed to start because of Qt.Issues with Nvidia GPUs on recent Mac OS versions.GPU is not recognized and is mentionned as GDI Generic.GPU drivers crash with long computations (TDR crash).Crash when working with overclocked GPU.
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